Showing posts with label SMT. Show all posts
Showing posts with label SMT. Show all posts

Wednesday, August 18, 2010

Review: Shin Megami Tensei: Strange Journey


Another review, another SMT title. ... Hey, wait, where are you guys going!?  I can justify this binge in exactly nine words, or more correctly, four hyphenates and an acronym: first-person dungeon-crawling sci-fi turn-based RPG.

While many of the main themes of the franchise are intact and it recycles some core elements from past games in the series (first-person dungeon-crawling being a staple of the series since the pre-PS2 days), the game stands on its own as greater than the sum of its parts.  Allow me to explain.

Story

A massive black hole opens up over Antarctica and is slowly engulfing the entire planet.  This void is home to demons and elder gods that are attempting to reclaim the planet from humans who have soiled and desecrated Mother Earth.  Soon the United Nations forms a team of soldiers and researchers from across the globe to go poke around in it and see whether or not Earth is screwed.  You are [insert name here], a soldier on the Red Sprite ship, who saves the fucking day.  Or lets Heaven take over.  Or lets the demon world engulf the planet.  Your call bro.

For the record, my Main Character's name?  Bonesaw McGrady.

Gameplay

A list of franchise staples that make a reappearance:

- Demon summoning, in the form of negotiation to have them join your party
- Demon fusion, wherein (mostly) more powerful demons are born from combining two (or more) others
- Greater depth in fusions than the Persona spinoffs
- Strength/weakness-based tactics
- Dungeon crawling.  Oh god there is so much dungeon crawling.
- Law/Neutral/Chaos paths where your opinions and actions affect the plot and final ending (and more)
- Hard-as-nails boss fights until you figure out what you're doing or just grind a little bit

Fusions in this game retain the Element fusions wherein you can upgrade your demons directly to the next step up in its race (see: Devil Survivor) and the Mitama system where you can upgrade particular stats on an existing demon (also on Devil Survivor) but adds a spin.  When you fight demons, you gain Analysis points that eventually help you by letting you see all of a demon's strengths and weaknesses each time you see them.  Fully analyzed demons also give you Sources once you level them up and their Analysis is full.  These Sources beget some of their skills which you can use in fusions of other demons to give them skills they normally wouldn't have.  For example, by the final boss battle I was using Sources to grant Repel-, Null- and Void- skills to demons that wouldn't normally have them just to cover up any exploits (but feel free to divine your own solutions!).  Also a boon is the Password system, where you can convert your demons to a string of letters, numbers and symbols to share with other players or to keep for yourself in case you really want to exploit the Source system (say, a team of demons with all the same skills but not enough Sources to go around).

The dungeon-crawling portions offer numerous obstacles, and is built off the Etrian Odyssey engine, so if you've played those you should have some expectation of what you're up against.  Trap floors, one-way doors, conveyor belts, warp panels, false walls, and even false floors are pretty common, with the last dungeon using a lot of everything.  While in the dungeon you can find treasures like money or items, or Forma which are consumables you use to forge new equipment or software upgrades to your Demonica (battle suit) that will help you get to places you couldn't previously.

In combat, your Law/Neutral/Chaos alignment also has an effect.  Similar to All-Out Attacks in the Persona series, when you exploit an enemy's weakness, all the demons on your team with the same alignment join up for an extra attack.  There are of course times when it's best to have a team of varying alignments, but the game does a great job of making sure the alignment system has more of an effect than what ending you get.  It was all too late, for example, that I found out I locked myself out of one of the better items in the game because I was (for story purposes) set on a contrary alignment.

Graphics/Sound

It's a DS game.

That said, most of the character sprites are actually pretty clean and crisp, but some of the demon sprites are recycled from older titles, which is painfully obvious when it's a demon that hasn't been used in the series in a long time.  While I understand that the game has 55-65 hours in the first playthrough and easily over 100 when you go through the two other paths and optional boss fights, this is an oversight that's easy to correct.


The sound effects are unique and iconic, evocative of the sci-fi-meets-Hell-on-Earth setting.  Dramatic soaring opera scores beset by tribal drumming and Gregorian chanting fits perfectly, though I'm not sure this is the type of game that leaves songs in your head for weeks (see: The World Ends with You for a DS example).

Overall

My playthrough was about 58 hours with minimal grinding.  I'm more anal than most about making sure my final team is optimal because final bosses in SMT are hard enough without a laziness handicap.  Even then this game's boss took about eight tries before A and I worked out a strategy that was just right.  All said I do plan on replaying it in the future to get good use out of New Game+ and see what the other alignments have in store.  If it was good enough to get me to stop playing Pokemon HeartGold, well, that says something.  I bet my Gengar misses me. :(

- E

Saturday, February 13, 2010

Review: Shin Megami Tensei Devil Summoner: Raidou Kuzunoha vs. the Soulless Army (PS2)


This game has it all. Rasputin? Check. Terminators? Check. Demons? Check. Gundams? Check. Copious amounts of WTF? Check check check.

I thoroughly enjoyed this game. I'm so mad at myself for not playing it earlier. I remember very vividly buying it and Tales of the Abyss on the same day back in October 2006. I ended up beating Tales of the Abyss, but not touching this one until 2007 or so and only for about 20 minutes. Clearly, I made a mistake in not giving this a good solid play until this week.

Story
This game has everything I could ever want in a detective story. It starts with a dame (ho ho ho vintage talk!). Lots.

The titular character is a descendant of a long line of devil summoners (the 14th in fact), and is charged with protecting the Capital from evil demony bad guys -- basically a one-man Ghostbuster. As such you join up with the local fuzz, the Narumi Detective Agency, in order to run the beat and solve a mystery that begins to unfold the first day on the job: a young woman named Kaya Daidouji is abducted by robots dressed as soldiers. By the end of the game, you've fought Rasputin, walked straight into a bathhouse and punched a Yakuza leader, and square off against a battleship possessed by some ancient demon god.

Suck it, Holmes.

Gameplay

Unlike most games in the Shin Megami Tensei series (which are turn-based), Devil Summoner utilizes a system that is very much Resident Evil meets Pokemon: you have an action RPG way of fighting and you control various demons that you capture in tubes (read: elongated pokeballs). As your demons level up they get special attacks/moves that can help out a ton in battle. Some nullify particular elements, others do amazing attacks that can cause a significant amount of damage. Boss fights, like other SMT games, do require a lot of thought/strategy/skill; no button mashing here. I thoroughly enjoyed every boss fight, even the occasional one that made me throw my controller onto the floor several times. But I'll tell you what: never have I felt so satisfied in beating a boss as I do when it's one in an SMT game that I have had problems with. Most if not all of your problems come from a lack of planning vs. a lack of grinding.

Graphics/Sound

The character designs and the whole feel of the game are very unique and gorgeous. Kazuma Kaneko's back as the main designer and the whole game shows off his art style, which I personally don't mind. I was a little disappointed with Persona 3 and Persona 4 simply because the characters didn't have Kaneko's signature look. The whole period feel is very authentic - the game looks and feels very 1920s - and even the dialogue is spattered with little vintage phrases here and there. The soundtrack is a very good listen. It captures the vintage setting of the game well but still fits in very well with modern music. Honestly, if I still had an iPod, I'd probably buy the OST and transfer it to that just so I could listen to it every now and then.

Overall

This game was just the console game I needed to get my ass in gear on reviews. It had great detective elements (and everyone knows I love detectives....), a thrilling plot, lots of humor and was just fun to play. I've already started on the 2nd one in the series (which just came out last May!). I hope this ride with Devil Summoner Raidou Kuzunoha is just as good as the last. If you don't own this game, buy it immediately (eBay~) and if you own it and haven't played it, go do it now! What are you waiting for!?

- A

Monday, December 21, 2009

re: new releases

+ The goal of this project is to ultimately complete every game in our collection. Normally adding more to the collection would seem counter-intuitive, but considering the volume of new releases vs. the volume of games that have come out over our gaming lifetimes, I think we'll simply have to reach completion by sheer inevitability. So that said, I want to go ahead and post a couple of the titles I'm pretty stoked about for next year:

- Shin Megami Tensei: Strange Journey (DS)
- SMT: Persona 3 (PSP)
- Okamiden (DS)
- Pokemon HeartGold (DS)*
- The Last Guardian (PS3)
- Lost in Shadow (Wii :( )
- Fragile Dreams: Farewell Ruins of the Moon (Wii :(( )
- Monster Hunter 3 (-tri) (Wii :((( )

... though that last one, being a console MMO, is outside the scope of this project.

I'm going to have to make Ico and Shadow of the Colossus a priority before June so that The Last Guardian will be feasible. I think I'll take those two on in the months prior, to play them as sort of a trilogy/marathon.

+ Apparently we need a Wii, esp. since we have things on that system that are out and need to play, but aren't on our list since we don't own them yet (the list is short: No More Heroes and Zelda: Twilight Princess are about it).

- E

* A will be getting SoulSilver.