
Beaten in less than a month!
Story:
You are back as the Hero of Time, sailing around the seas with a band of scurvy pirates. Again. The sea is churning, the wind is howling, everything is rosy - until A GHOST SHIP~! OH NO, Tetra is taken away! Time to save the princess again.
Game Play:
The game play is very intuitive though it doesn't come off that way at first. This is probably one of the only DS games I've played that's been entirely with the stylus - which can be a huge turnoff. I heard from many people that they once started this game and just "could not" play it BECAUSE of the stylus. The combat system is especially fun and challenging and I looked forward to each and every boss battle that I had to overcome - what initially started as a gimmicky, uncomfortable use of one of the special features of the DS evolved into something that felt so natural and exciting. I am now no longer against the principle of playing any game that used solely the stylus to move around the character.
Story:
What small part of story appears is very good, although loosely dispersed. I feel the game was severely deteriorated by doling out the actual story bits in such large spans, overusing the "go here, get x, return" system. Then again, that's really the core of the Zelda series. I didn't mind the various tasks - some were even funny though I began to feel real sorry for Link - I would be so mad if I couldn't get to the meat of a problem because I had to run a thousand errands for some person I just met like 2 seconds ago and really don't care about.. Really, there should be less "do shit for other people for thirty minutes to get 5 minutes of Link's story" filler.
Graphics
The graphics don't bring anything new to the table - they do the usual job of fitting the tone and overall feel of the game. A lot of people aren't fans of the cel shading graphics for Wind Waker and this game, preferring a bad ass Link to some childish one. I think it works really well in this capacity though, especially for a portable system.
Overall
I really enjoyed playing this game - the last Zelda game I beat was Twilight Princess and really that was me watching someone else play it. It had every bit of nostalgia that I've come to expect when I pick up a Zelda game and a good mix of stuff that felt very new, fresh. Though I'm not gonna lie - the story moves along way too slowly for me - I like to have something always happening - events unraveling at a good pace. And really at the end it began to feel like more of a chore for me to finish; too many sidequests, useless collecting, and mini games that are too hard - the SHOOTING GALLERY (...I almost broke my DS in a rage). As much as I feel like I love a Zelda game - (or i I want to like it) something always comes up to make it a less than stellar experience. Not enough to keep me from playing any title , but the fun wears thin early on - too many items to collect, too far to travel, etc. I'm glad I played this game, since it seems like Zelda games are really a staple to each and every Nintendo fan and the "game to play" for each Nintendo system but maybe in the future putting less filler (arbitrary quests, hard as hell minigames) in these games would make them better? Or maybe I'm just a wuss
- A
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